Was probably done to avoid a situation where an aiscript infinitely resets itself then sets itself again. I do know that start_script works if called from an md cue that has nothing to do with the ai script that it's cancelling, although your description of your problem sounds like you're doing something specific where this won't suffice.Phipsz wrote:But if I
use "start_script" within the aiscript to start "player.default", I get the error "Script attempts to abort itself via
<start_script>". If I move the start_script into a md cue that gets called when I send a specific signal via the
aiscript, I get a similar error "Script indirectly attempts to abort itself via <start_script>".
Will try to ask Adrian tomorrow if he has time. Would be best if you could give us a clearer idea what it is you're trying to do though. PM if it's top secret.