You all have some very good ideas, I like it.
@sharp78
I guess it did add something since that game is now hugely popular and has sold millions.
Saying that, I don't want the X universe games to turn into something like San Andreas, but I do think it should expand and prepare itself for eventually becoming an MMORPG which what X2 was going to be in the first place. Any oldies here rmember the X-Online stuff? Never happened, and it never will if the game doesn't change.
@rustamk
Freelancer was average and middleground with no integrigy. It was completly designed to sell, unlike the X games which are designed by someone who had a dream. And I think that is why we all play it so much, because it's great, but that doesn't mean that it couldn't be better.
@dimothy10
Yes! More detailed ship control would be so cool. Even the now archaic X-Wing game had that. Want more speed? Redirect power from lasers and or shields! I can't imagine it being that difficult to implement. Flick a switch, your shields go down 10%, your lasers recharge 10% less quickly, but your ship now goes at 120% of it's max speed! Obviously make it a bit more complicated than that, and it would still be easy to implement.
About the whole FPS thing:
I don't think having an FPS is necesary. I think that a 3rd person implementation would be better, and easier to do, since Egosoft have already done it, sort of. I don't think that it's big leap from the 3rd person cutscenes to controlling a 3rd person character.
Most of the changes I sugested, and some of everybody else's sugestions are all quite minor in development time I think. It's all about attention to detail. Once 3rd person is done, one can then walk on a station/planet inside ship, etc. It all comes together at the point.
I don't know how complicated it will be implement the whole planet thing. If Wing Commander and Elite did it, then hopefully it can be easily done here. Even if it's not that easy to do, it's such a big step that it just has to be done. It will really make this game.