[Scripts] Apricot Mapping Service Scripts, MD and mini-mods [APv2.5.1/TCv3]
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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Dbeam was written that way.
The warning for cargo full was removed because every time you beam on a fitting or software you already have, you got the warning. It became so annoying, I removed the warning. Its up to you to know how full your cargo bay is. What doesnt fit is destroyed.
Cbeam was mainly designed for larger cargo bays for people doing salvaging as a major way of earning money. Its not much use with the cargo bay of most fighters.
Neither Abeam or Dbeam check for the cargo bay being full either.
Edit : Cbeam pack updated to v2.
documentation in post 1 updated.
The warning for cargo full was removed because every time you beam on a fitting or software you already have, you got the warning. It became so annoying, I removed the warning. Its up to you to know how full your cargo bay is. What doesnt fit is destroyed.
Cbeam was mainly designed for larger cargo bays for people doing salvaging as a major way of earning money. Its not much use with the cargo bay of most fighters.
Neither Abeam or Dbeam check for the cargo bay being full either.
Edit : Cbeam pack updated to v2.
documentation in post 1 updated.
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Hello, sorry to bug ya. I'm slowly creeping up on finishing the hub plot and I'm looking at using your Extended PHQ Patch v3.
However, I'm not familiar with modding, and am already using Gaxx's Complex Cleaner Mod.
Can I just false-patch both of them into working? (one as 09 and one as 10), or do I have to start a modding career and learn how to combine "tfactories" or whatever file might conflict?
Also if I wanted to tweak the balance of your PHQ patch (Say to make it so that ships took Some credits, but less than the normal amount, or if I wanted to slow down/speed up the building times), how difficult would it be for me to do so? (keeping in mind that as yet, I have no experience modding, just in using mods/scripts)
And lastly, you said "Also builds Factories, Shields, Missiles and Guns if you script on the blueprints. "
How does one go about doing that?
Thanks for your time.
However, I'm not familiar with modding, and am already using Gaxx's Complex Cleaner Mod.
Can I just false-patch both of them into working? (one as 09 and one as 10), or do I have to start a modding career and learn how to combine "tfactories" or whatever file might conflict?
Also if I wanted to tweak the balance of your PHQ patch (Say to make it so that ships took Some credits, but less than the normal amount, or if I wanted to slow down/speed up the building times), how difficult would it be for me to do so? (keeping in mind that as yet, I have no experience modding, just in using mods/scripts)
And lastly, you said "Also builds Factories, Shields, Missiles and Guns if you script on the blueprints. "
How does one go about doing that?
Thanks for your time.
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Thank you, sir.
Guess I should have taken the time to read the whole thread before posting.
And by the way, its not particularly relevant to this thread, but I just wanted to comment that your guide/rant about unbalancing the game completely changed how I think about modding.
And not just in X3, but for Morrowind, oblivion, etc. Prior to reading that I pretty much played vanilla everything.
I'm having consideribly more fun now, so thank you very much.
Guess I should have taken the time to read the whole thread before posting.
And by the way, its not particularly relevant to this thread, but I just wanted to comment that your guide/rant about unbalancing the game completely changed how I think about modding.
And not just in X3, but for Morrowind, oblivion, etc. Prior to reading that I pretty much played vanilla everything.
I'm having consideribly more fun now, so thank you very much.
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Reverting from apricots easyer hub plot
hello!
Some time ago, i installed the MD files for the apricot's easyer hub plot (reduced amounts, etc).
I would like to uninstall that now, but i dont remember if i replaced the original HUB MD file (in wich case i would need a vanilla one sent to me by one of you guys ) or if i just added it and it overrode the default one (in wich case i can just remove the file).
Help?
Thanks!
Some time ago, i installed the MD files for the apricot's easyer hub plot (reduced amounts, etc).
I would like to uninstall that now, but i dont remember if i replaced the original HUB MD file (in wich case i would need a vanilla one sent to me by one of you guys ) or if i just added it and it overrode the default one (in wich case i can just remove the file).
Help?
Thanks!
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- EGOSOFT
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- EGOSOFT
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Actually, you can edit it on the go.
The plots refer back to the files as they go, so while you cant change the existing mission, you can change anything after it and the changes will be picked up.
In theory (I havent tried it), deleting the file added to the director folder by my zip, should revert whatever of the plot hasnt yet been done to the original. It wont effect the current mission, but the ones after should go back to the vanilla version.
If you havent started the plot, just delete the HUB file in the director folder.
As far as I can see, only the current mission and flags set so far, are stored in the save gave. When thats complete, the game references the MD file again for the next mission. Plenty of people have put in the HUB plot modifications in mid plot and had the next mission altered to demonstrate this.
The plots refer back to the files as they go, so while you cant change the existing mission, you can change anything after it and the changes will be picked up.
In theory (I havent tried it), deleting the file added to the director folder by my zip, should revert whatever of the plot hasnt yet been done to the original. It wont effect the current mission, but the ones after should go back to the vanilla version.
If you havent started the plot, just delete the HUB file in the director folder.
As far as I can see, only the current mission and flags set so far, are stored in the save gave. When thats complete, the game references the MD file again for the next mission. Plenty of people have put in the HUB plot modifications in mid plot and had the next mission altered to demonstrate this.
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Hi CEO from the Apricot Mapping Service,
As i told you before i admire a lot your work and dedication to this wonderfull game but i found something that is annoying me. When i started the HUB plot with your modded changes i found that the hub sector has the name of your company!! Credits to you but do you mind if i ask if is it possible to change it to the original name?
Regards,
As i told you before i admire a lot your work and dedication to this wonderfull game but i found something that is annoying me. When i started the HUB plot with your modded changes i found that the hub sector has the name of your company!! Credits to you but do you mind if i ask if is it possible to change it to the original name?
Regards,
smac1975
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