EmperorJon wrote:EJ Think Idea 1 - Find Suitable Sector
An ingame XUFQ.
Killjaeden wrote:NPC racing through that course is impossible, end of story.
If it's really just a race run by the player, it shouldn't be that hard to implement.
I would like to come back to the story development though. The more I think about it the more I like Killjaeden's and eldyranx3's idea posted
here. Regarding the strange installation and the story that evolves around it: I think this would be a good point to use videos as additional narrative tool again. All X games up to and including X3R had videos, just X3TC and AP do without those. However, the function to play videos is still there and even accessible with the MD (see the congratulations video, which is played at the end of some plots).
Now I know that we cannot do any really fancy stuff like showing a planet with buildings on them or the like (see X2 and X3R), this would certainly break the mould. However, I think it would also suffice, if we simply use ingame footage and present it as recording from this strange installation. This could be ships approaching the installation, something is happening around the station or something the like. As for presenting it, within the story the Split scientist tries to research the installation and step by step after the player has done some missions, the videos could be unlocked. Or the installation itself somehow tries to communicate with the player with the help of these videos.
Things that could be told via the plot in the videos:
A visit by the Terraformers/Xenon, which merged their consciousness with the installation. First video: a single Xenon is approaching the installation. Second video: the sector is filled with smaller and bigger Xenon ships, they built a swathe and a CPU ships arrives. Third video: The CPU ship approaches the installation, stops just infront of it and starts a data transfer. The view on the CPU ship fades out and is replaced with a screen of binary code.
or
Something similar with the Khaak, e.g. showing their disappearance from the universe (as suggested already). So the videos show the Khaak finding that sector and building own stations in them. Then they form up around the station and vanish finally with a bright jump event (flash).
or
Extinction of the race that built that strange installation in the first place. A first video could show the sector all in peace with some additional installations and ships (maybe the one the player will later also get as reward). A second video shows the first appearence of an evil race (Khaak, Xenon, whatever). A third video shows the destruction of the sector and its installations and ships (except for the one the player just found).
(Of course it doesn't have to be three videos, but could also be more or less, whereby file size might be something that should be taken into account.)
As to what I posted
here. The whole scenario could also be used as a background event that happens in parallel to the actual plot. That means the player is contacted by the female Split scientist and does the job for her. In the meantime Jonferco is building a highway in a different system with the help of or for a another race, corp etc. Due to an
<insert random event here> Jonferco and the other race/corp also finds the sector with the strange installation. Now, as we know, no one likes to share new stuff and so we have a possible reason for a conflict and fight stuff.
As written
here (see end of that post) text messages would be a simple way to inform the player about the happenings around Jonferco and the highway. However, it might be a bit more interesting, if Jonferco would actually build something somewhere, so the player can see the progress (not sure if it's worth the effort though). Let's say we take an unkown (maybe even a new) sector, where Jonferco starts the construction. This is of course big news in the whole universe. When the player enters the sector in question, he finds lots of Jonferco ships and maybe even the first part of the highway. Shortly after that, the actual player plot starts. Whenever the player has completed one set of missions (or a scene) of his plot, also the highway contruction continues. That means, while the player is OOS, another part of the highway is built. (The messages about this could be a bit delayed.) This goes on a few times until
<insert random event here> and Jonferco finds a way to the sector of the strange space installation.